Upcoming Events by Group



The Why and How of Gamification in the Language Learning Classroom

Date and Time: 
Sunday, 28 May 2017 - 9:00am - 12:00pm
Speaker: 
Gordon Bateson (Kochi University of Technology)

ABSTRACT
This presentation will consider ways in which ideas from game theory and game design can be applied in education to improve students' motivation and engagement. These ideas will be illustrated with examples from the presenter’s own experience creating activities and courses for language learning. 

Of central importance in these learning materials is making the goals of the course, and the steps to achieve those goals, clear to the students. To this end, the presenter has made use of the Moodle LMS (Learning Management System) to create blended learning environments that support students of varying ability and aptitude, and encourage active learning through collaborative work in pairs and groups. The result is a “flipped classroom” in which students prepare outside class for performances and assignments done in the classroom. Responses from student surveys show that students have found these courses useful and enjoyable.

The Moodle-supported courses employ various tools and techniques. Some of the technologies, such as conditional activities and digital badges, are available in standard Moodle, while others, such as the Scoreboard block and extended Reading activity, have been developed by the presenter and can be added to a Moodle site as 3rd-party plugins.

This presentation is intended for teachers from across the spectrum of computer literacy. Whether you have never used an LMS before, or use one every day, it is hoped that this presentation will improve your awareness of the versatility of a modern LMS, and how it can support you and your students in and out of the classroom.

At the end of the presentation, participants will be able to explore the sample website and activities and join in a question and answer session to share ideas and experiences.

BIO
Gordon Bateson has a B.Sc. degree in Software Engineering from Imperial College, London and a M.Sc. in Teaching English for Specific Purposes (TESP) from Aston University, Birmingham, U.K. He has lived and worked in Japan for the last 27 years. He teaches English at Kochi University of Technology (Japan) and develops add-ons for Moodle. He is currently enrolled as a doctoral student at Aizu University (Japan).

Location: 
Campus Plaza Kyoto Dai-2 Kaigishitsu (第2会議室)
Fee for JALT members: 
Free
Fee for one-day members: 
500 yen
Contact or Queries: 
Email contact form

The Why and How of Gamification in the Language Learning Classroom

Date and Time: 
Sunday, 28 May 2017 - 9:00am - 12:00pm
Speaker: 
Gordon Bateson (Kochi University of Technology)

ABSTRACT
This presentation will consider ways in which ideas from game theory and game design can be applied in education to improve students' motivation and engagement. These ideas will be illustrated with examples from the presenter’s own experience creating activities and courses for language learning. 

Of central importance in these learning materials is making the goals of the course, and the steps to achieve those goals, clear to the students. To this end, the presenter has made use of the Moodle LMS (Learning Management System) to create blended learning environments that support students of varying ability and aptitude, and encourage active learning through collaborative work in pairs and groups. The result is a “flipped classroom” in which students prepare outside class for performances and assignments done in the classroom. Responses from student surveys show that students have found these courses useful and enjoyable.

The Moodle-supported courses employ various tools and techniques. Some of the technologies, such as conditional activities and digital badges, are available in standard Moodle, while others, such as the Scoreboard block and extended Reading activity, have been developed by the presenter and can be added to a Moodle site as 3rd-party plugins.

This presentation is intended for teachers from across the spectrum of computer literacy. Whether you have never used an LMS before, or use one every day, it is hoped that this presentation will improve your awareness of the versatility of a modern LMS, and how it can support you and your students in and out of the classroom.

At the end of the presentation, participants will be able to explore the sample website and activities and join in a question and answer session to share ideas and experiences.

BIO
Gordon Bateson has a B.Sc. degree in Software Engineering from Imperial College, London and a M.Sc. in Teaching English for Specific Purposes (TESP) from Aston University, Birmingham, U.K. He has lived and worked in Japan for the last 27 years. He teaches English at Kochi University of Technology (Japan) and develops add-ons for Moodle. He is currently enrolled as a doctoral student at Aizu University (Japan).

Location: 
Campus Plaza Kyoto Dai-2 Kaigishitsu (第2会議室)
Fee for JALT members: 
Free
Fee for one-day members: 
500 yen
Contact or Queries: 
Email contact form

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