This talk will present a series of ideas for adapting existing websites and games into task and communicative based lesson plans for both on and offline classrooms. It will also talk about how classroom management and feedback can work with these activities. The talk also promises to show and share a set of novel lesson plans for participants to use in their own classes.
Michael began by first introducing the concept of an “innovation” as a response of a particular social community to a perceived need for change and then describing the various stages in which an innovation passes through when diffusing throughout society.
In this presentation, two presenters will discuss the findings of recent classroom studies involving vocabulary acquisition.
Utility for Rory's Story Cubes in the EFL Classroom (Rick Eller)
Using Bell's Technology (or Innovation) Adoption Lifecycle theory, this presentation will be allow attedees to reflect on elements of their current teaching situations and practices, based on an understanding that the model "describes the adoption or acceptance of a new product or innovation, according to the demographic and psychological characteristics of defined user categories." Using a worksh
The aim of this presentation is to introduce a computer program that produces a modifiable card game that can be used in some English classes as a vocabulary builder and to strengthen lexical recognition.
In this presentation the speaker will discuss literacy differences between male and female students at the elementary level and the implications this has for performance in the language-learning classroom. I will cover how this meshes with current pedagogical and feminist theory.
This presentation will examine the negative effects that standardized tests have on the learning process and present an alternative approach that is increasingly gaining in popularity in the field of language learning, dynamic assessment.
The presenter is a 5th-year JET Programme participant completing an MA in Applied Linguistics with the University of Birmingham
On December 13th, we are having our year end social. Come on out and eat yourself into a coma and share in the good cheer.
Meet at 6:45 at Kokura Station
3500 Yakiniku & Drinks for 2 hours
RSVP to Mike (email@example.com)
(1) Creative Variations for Textbook Conversations
The presentation will describe what exactly a game is and why they are fun. In particular there will be a look at self determination theory and motivation. There will also be a discussion on game design and how this can be applied to any activity through the process of gamification.